#pragma once

class NtD3DLight9: public D3DLIGHT9
{
public:
	NtD3DLight9();
	~NtD3DLight9(void);

	void SetDirectionLight(D3DXVECTOR3* direction, D3DXCOLOR* color);
	void SetPointLight(D3DXVECTOR3* position, D3DXCOLOR* color);
	void SetSpotLight(D3DXVECTOR3* position, D3DXVECTOR3* direction, D3DXCOLOR* color);
};
